Publications

The Future of the CAVE

Bibliography:

​DeFanti, Thomas and Acevedo, Daniel and Ainsworth, Richard and Brown, Maxine and Cutchin, Steven and Dawe, Gregory and Doerr, Kai-Uwe and Johnson, Andrew and Knox, Chris and Kooima, Robert and Kuester, Falko and Leigh, Jason and Long, Lance and Otto, Peter and Petrovic, Vid and Ponto, Kevin and Prudhomme, Andrew and Rao, Ramesh and Renambot, Luc and Sandin, Daniel and Schulze, Jurgen and Smarr, Larry and Srinivasan, Madhu and Weber, Philip and Wickham, Gregory. "The Future of the CAVE" Central European Journal of Engineering, Volume1, Number 1, 16-37, DOI: 10.2478/s13531-010-0002-5

Authors:

DeFanti, Thomas and Acevedo, Daniel and Ainsworth, Richard and Brown, Maxine and Cutchin, Steven and Dawe, Gregory and Doerr, Kai-Uwe and Johnson, Andrew and Knox, Chris and Kooima, Robert and Kuester, Falko and Leigh, Jason and Long, Lance and Otto, Pete

Keywords:

Computer,supported collaborative work (CSCW),Graphics packages,Image displays,Immersive environments,Interactive environments, Sonification, Tele-immersion, Virtual reality, Scalable multi, tile displays

Year:

2010

Abstract:

​The CAVE, a walk-in virtual reality environment typically consisting of 4–6 3 m-by-3 m sides of a room made of rear-projected screens, was first conceived and built in 1991. In the nearly two decades since its conception, the supporting technology has improved so that current CAVEs are much brighter, at much higher resolution, and have dramatically improved graphics performance. However, rear-projection-based CAVEs typically must be housed in a 10 m-by-10 m-by-10 m room (allowing space behind the screen walls for the projectors), which limits their deployment to large spaces. The CAVE of the future will be made of tessellated panel displays, eliminating the projection distance, but the implementation of such displays is challenging. Early multi-tile, panel-based, virtual-reality displays have been designed, prototyped, and built for the King Abdullah University of Science and Technology (KAUST) in Saudi Arabia by researchers at the University of California, San Diego, and the University of Illinois at Chicago. New means of image generation and control are considered key contributions to the future viability of the CAVE as a virtual-reality device.

ISSN:

1896-1541